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Other Projects

After 20 years in business we've done a few things. Below are a few of our favorites.

Math 180 Simulations

Intervention Math

Client /

HMH​

EFS Role / 

User Experience

Game Design

Technical Development

Years / 

2014-2015

Career Exploration

Started in 2008 from the simple premise of making American history more engaging and accessible for middle school students and their teachers, Mission US has emerged to become the most used history game since Oregon Trail, with millions of student plays and over 50,000 registered teachers.

Hats & Ladders

Started in 2008 from the simple premise of making American history more engaging and accessible for middle school students and their teachers, Mission US has emerged to become the most used history game since Oregon Trail, with millions of student plays and over 50,000 registered teachers.

Client /

Hats & Ladders

EFS Role / 

Technical Development

Years / 

2016

Transmedia Series 

39 Clues

A franchise property for Scholastic, The 39 Clues launched in September 3008 to great review and a #1 spot on the NY Times bestseller list. The fanfare around this brand, however, is that it was the first transmedia property for tweens that simultaneously launched as a book series, a set of hundreds of collectible cards, and an online game experience that let players join the book protagonists on a worldwide hunt for the 30 Clues, using their cards to aid the search.

We were part of the core team that developed the concept and stayed on to serve as lead game designers on all aspects of the property.

Client /

Scholastic

EFS Role / 

User Experience

Game Design

Years / 

2006-2008

Implementation & Professional Development

Training Simulators

Started in 2008 from the simple premise of making American history more engaging and accessible for middle school students and their teachers, Mission US has emerged to become the most used history game since Oregon Trail, with millions of student plays and over 50,000 registered teachers.

Client /

Scholastic / HMH

EFS Role / 

User Experience

Game Design

Technical Development

Years / 

2003-present

Multiplayer Mobile Game

Letter Club

Started in 2008 from the simple premise of making American history more engaging and accessible for middle school students and their teachers, Mission US has emerged to become the most used history game since Oregon Trail, with millions of student plays and over 50,000 registered teachers.

Client /

Simple Machine

EFS Role / 

Technical Development

Year / 

2016

Instructional Videos

System 44 anchor videos

Started in 2008 from the simple premise of making American history more engaging and accessible for middle school students and their teachers, Mission US has emerged to become the most used history game since Oregon Trail, with millions of student plays and over 50,000 registered teachers.

Client /

Scholastic

EFS Role / 

Script Writing

Storyboarding

Video Editing

Years / 

2016

Reading Comprehension

ReadAbout:

An enterprise-scale reading comprehension program for grades 3-8 with over $10 million of sales. The program combines adaptive technology with engaging nonfiction content to close the reading gap and maintain the gains in academic achievement.

We designed the motivation and reward systems, translated best classroom practices to computer-based interaction, and defined the overall user experience and program flow. In addition, we wrote and directed 70 content-related video and 30 interactive skill lessons.

IMAGE FROM ROB?

Client /

Scholastic

EFS Role / 

User Experience

Game Design

Content Development

Years / 

2001-2005

????

Custom Tools

Started in 2008 from the simple premise of making American history more engaging and accessible for middle school students and their teachers, Mission US has emerged to become the most used history game since Oregon Trail, with millions of student plays and over 50,000 registered teachers.

Client /

Simple Machine

EFS Role / 

Technical Development

Years / 

2016

Math / ELA / Social Studies / Science

GrowNet Tutorials

Over 100 SCORM-compliant online tutorials covering all major subject areas. Students receive custom sets of these tutorials based on their performance on high-stakes state tests.

Using custom scripting tools, EFS generated each tutorials from templatized Word documents and then developed the specific assets, such as illustrations, animations, and voiceover that were automatically incorporated through well-defined naming conventions.

Client /

McGraw-Hill/GrowNet

EFS Role / 

Technical Development

Asset Production

Years / 

20??

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