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Other Projects

After 20 years in business we've done a few things. Below are a few of our favorites.

Math 180 Simulations

Intervention Math

Client /

HMH​

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EFS Role / 

User Experience

Game Design

Technical Development

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Years / 

2014-2015

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Career Exploration

Started in 2008 from the simple premise of making American history more engaging and accessible for middle school students and their teachers, Mission US has emerged to become the most used history game since Oregon Trail, with millions of student plays and over 50,000 registered teachers.

Hats & Ladders

Started in 2008 from the simple premise of making American history more engaging and accessible for middle school students and their teachers, Mission US has emerged to become the most used history game since Oregon Trail, with millions of student plays and over 50,000 registered teachers.

Client /

Hats & Ladders

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EFS Role / 

Technical Development

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Years / 

2016

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Transmedia Series 

39 Clues

A franchise property for Scholastic, The 39 Clues launched in September 3008 to great review and a #1 spot on the NY Times bestseller list. The fanfare around this brand, however, is that it was the first transmedia property for tweens that simultaneously launched as a book series, a set of hundreds of collectible cards, and an online game experience that let players join the book protagonists on a worldwide hunt for the 30 Clues, using their cards to aid the search.

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We were part of the core team that developed the concept and stayed on to serve as lead game designers on all aspects of the property.

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Client /

Scholastic

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EFS Role / 

User Experience

Game Design

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Years / 

2006-2008

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Implementation & Professional Development

Training Simulators

Started in 2008 from the simple premise of making American history more engaging and accessible for middle school students and their teachers, Mission US has emerged to become the most used history game since Oregon Trail, with millions of student plays and over 50,000 registered teachers.

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Client /

Scholastic / HMH

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EFS Role / 

User Experience

Game Design

Technical Development

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Years / 

2003-present

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Multiplayer Mobile Game

Letter Club

Started in 2008 from the simple premise of making American history more engaging and accessible for middle school students and their teachers, Mission US has emerged to become the most used history game since Oregon Trail, with millions of student plays and over 50,000 registered teachers.

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Client /

Simple Machine

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EFS Role / 

Technical Development

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Year / 

2016

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Instructional Videos

System 44 anchor videos

Started in 2008 from the simple premise of making American history more engaging and accessible for middle school students and their teachers, Mission US has emerged to become the most used history game since Oregon Trail, with millions of student plays and over 50,000 registered teachers.

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Client /

Scholastic

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EFS Role / 

Script Writing

Storyboarding

Video Editing

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Years / 

2016

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Reading Comprehension

ReadAbout:

An enterprise-scale reading comprehension program for grades 3-8 with over $10 million of sales. The program combines adaptive technology with engaging nonfiction content to close the reading gap and maintain the gains in academic achievement.

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We designed the motivation and reward systems, translated best classroom practices to computer-based interaction, and defined the overall user experience and program flow. In addition, we wrote and directed 70 content-related video and 30 interactive skill lessons.

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IMAGE FROM ROB?

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Client /

Scholastic

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EFS Role / 

User Experience

Game Design

Content Development

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Years / 

2001-2005

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????

Custom Tools

Started in 2008 from the simple premise of making American history more engaging and accessible for middle school students and their teachers, Mission US has emerged to become the most used history game since Oregon Trail, with millions of student plays and over 50,000 registered teachers.

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Client /

Simple Machine

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EFS Role / 

Technical Development

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Years / 

2016

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Math / ELA / Social Studies / Science

GrowNet Tutorials

Over 100 SCORM-compliant online tutorials covering all major subject areas. Students receive custom sets of these tutorials based on their performance on high-stakes state tests.

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Using custom scripting tools, EFS generated each tutorials from templatized Word documents and then developed the specific assets, such as illustrations, animations, and voiceover that were automatically incorporated through well-defined naming conventions.

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Client /

McGraw-Hill/GrowNet

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EFS Role / 

Technical Development

Asset Production

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Years / 

20??

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